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The Sims 3 is a 2009 strategic life simulation video game in The Sims franchise, originally created by Maxis. It was released on DVD for only Microsoft Windows and Macintosh on June 2, 2009 in North America, June 4, 2009 in Australia and June 5, 2009 in Europe. The Sims 3 will be released on consoles PlayStation 3, Xbox 360, Wii and Nintendo DS on October 26, 2010.[10][11][12] There is also a Nintendo 3DS version in the works.[13] The release date is currently unknown.
The Sims 3 is built upon the same concept as its predecessor.v. Players control their Sims in various activities and form relationships in a manner similar to real life. The Sims 3, like The Sims and The Sims 2, does not have a defined goal and gameplay is open-ended.
The Sims 3 proved to be an instant success, selling 1.4 million copies in its first week and dominating the sales charts over a month later.[14] Critics issued mostly positive reviews. The Sims 3 gained an 86% score from aggregator Metacritic
Sim houses and neighborhoods are entirely in one continuous map. The developers stated, "What you do outside your home now matters as much as what you do within." The game includes an optional feature called "Story Progression",this allows all NPC Sims in the neighborhood to autonomously continue as if the player was controlling them, such as grow up, get married, get jobs and promotions, have children, build or buy their dream house.[16]
The Sims 2 used a reward system called Wants and Fears. This is replaced with a new system called Wishes in The Sims 3. Fulfilling a Sim's wish contributes to the Sim's Lifetime Happiness score. Special items can be acquired in exchange for Lifetime Happiness scores. In The Sims 2, Wants and Fears also contributed to a Sim's "Aspiration" meter, roughly analogous to current self-esteem.The Sims 3 Keys,key for The Sims 3, In The Sims 3, Aspiration is removed entirely, replaced with "Moodlets" which contribute positive or negative values to the original Motivation meter. Moodlets can be inspired by physical events, such as having a good meal or comfort from sitting in a good chair, as well as emotional ones. Most Moodlets last for a set duration, but some negative Moodlets can be cured (such as the one incurred by an urgent need to urinate) and some positive ones are rely on the Sim's surroundings.
Sims live for a set duration of time (adjustable by the player) and advance through several stages (baby, toddler, child, teen, young adult, adult, and elder). Sims can die of old age or they can die prematurely from causes such as fire, starvation, drowning, electrocution, and (as of the World Adventures expansion pack) mummy curse.
On March 19, 2008, EA revealed open world, a new feature, for The Sims 3.Sims 3 serial number,The Sims 3 Codes, Players can explore the world outside their Sims' homes without having to face strenuous loading times. Every house lot is now synchronized with the main neighborhood time and weather. In previous Sims games, time of day and weather were separate and different for each house lot.
Players can interact with every building and amenity in a city. Although players are unable to see inside of commercial buildings (grocer, bookstore, theater, police office, school, etc.), they are able to enter and retain limited control over their Sims' actions while in these locations. All occupied residential buildings can be entered in the same manner as a Sims' home, provided that they are not empty or too late at nigh
There are several skill-dependent abilities, such as advanced social interactions available from high charisma, special songs for guitar players and appliance upgrades (self-cleaning, more TV channels, etc.) for high handiness. Painting, writing and guitar are now different skills, instead of the all-encompassing "creativity" skill of The Sims and The Sims 2.buy Sims,The Sims 3 active, Paintings are now more particular to each Sim, based on their traits. Sims can increase their skills by practicing a skill (e.g. playing the guitar, working in the garden, writing a novel, etc.), reading a book about the skill, or taking a class in the skill at a civic building. Sims can begin building their skills as early as their toddler days.[18] While skills do not show up in the meter right away, using skill building objects is rewarded once the toddler grows into a child.
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