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Dragon Rising takes place in a fictitious island called Skira (based on the island in the real world Kiska, which is located on the western edge of the Aleutian Islands, Alaska), May 2011, after the financial crisis causes global mass unemployment and political instability China to use its control PLA Skira and a large reservoir of oil recently discovered from there to the Russian Federation. The peace talks will be useless as the two combatants are entitled to under the previous owner Skira it. The situation is deteriorating rapidly and China is accelerating the northern provinces, in view of armed conflict with Russia. Russia, the struggle against the PLA already on the mainland called the United States of America to find Skira by the Chinese. Bound by the contractual provisions at the end of the Cold War, America agrees with them and start the two largest armies in the world, the island .. shock during the game, players push back the enemy forces with a team of firefighters and allied soldiers, for example, could be attacked a village in the PLA group to remove a pin or your companions rescue the crew instead crashed helicopter was shot down behind enemy lines.
The real world of Kiska Island (where the in-game based Skira Island) is located on the western edge of the Aleutian Islands, Alaska and participated in the Second World War. It was liberated from the US Army and Canadian Armed Forces after their capture by Japanese forces. Developers will need to copy 277.698 km2 (107.220 ????? Square), just the players a sandbox by natural terrain and instead designed or artificially generated field process.
Skira is a volcanic island with a variety of soil. At one extreme is a volcano, from 6.4 to 8.5 kilometers (5.3 by 4.0 miles) in diameter at the base and 1221 feet (4006) high and the volcano is a part of Lake Land Depression. A chain of mountains 1,000 feet + down on one side of the western part of the island, while the other is generally flat with many small lakes and streams.
in real time over the island in nine hours of walking four hours in a jeep and 20 minutes by helicopter. [Edit] However, it can only make the task processor or computer by sending Skira Iceland Tour. Skira is populated with towns and most isolated homes and schools. An interview with the authors to propose that all civilians were evacuated before the arrival of American troops.
According to Game Informer, there are more than 70 weapons in the game, all underpinned by a realistic ballistic system, although most are not readily available to the player. The weapons available in the game ranging from pistols and machine guns to heavy artillery and bombs. According to the current campaign mission before modified and equipped with optical, grenade launchers, laser sights and suppressors. The ballistic system that simulates the effects of any weapon in buildings, vehicles and people, as possible about the actual specifications of each weapon (gun information from the Chinese People's Liberation Army vehicles and is based in some cases [edit] Limitations) and takes account of flight times and effective bandwidth for each floor. The remaining weapons are not artificially created by the developers of the game but put in informing designers of real-world weapons available. Learning the best use of each of these weapons are an important part of the challenge of the game.
A graphical list of all known arms has been included recently published by GameSpot. I do not know if the list is exhaustive or not.
Reloading a weapon to his shoulder and moves against other operators have been arrested by soldiers trained to use the equipment in real life.
There are 50 different land, sea and air vehicles, including the helicopters, tanks, ships and APC, and some vehicles and weapons that can not be used directly, but in a supporting role fighter aircraft and artillery are called. Most vehicles are not available to players outside the author's mission PC.
Developers have created a large number of persons for the character Game.The equipment worn by all involved characters are accurate and, where appropriate, clear indications that role. For example, the specific communication easily recognizable from the radio to get. All this is visible to players wearing the team. All this information is visible, designed for better control of the Friends group, as we allow the player to recognize them as someone in their face or their equipment, allowing them to provide better controls for each team member.
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