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King's Bounty: The Legend (Russian: King's Bounty. Легенда о рыцаре) is a 2008 video game, based on the King's Bounty property that was developed 18 years earlier by New World Computing. Blending elements of the original game with a modernized interface and gameplay elements, the game places the player in the role of "Royal Treasure Hunter", undertaking quests for King Mark the Wise.
A sequel, titled King's Bounty: Armored Princess, was announced in November 2008.[2][3] It features Lizard-based creatures, a continuation of the original storyline, a new playable hero and new bosses. The Russian version was released on April 10, 2009. An English-language version followed on November 20, 2009.[4]
In King's Bounty: The Legend, the player plays as a hero in the world of Endoria, sworn to serve the king of Darion. After a brief "final exam" tutorial at the School of Knights, the player receives some basic troops and is then set free to pursue whatever quests are desired. The king provides the main story quests, but there are numerous side quests which can be completed as well, in virtually any order.
The player's character cannot directly fight in battles, but rather employs up to five squadrons of allies to do so. These range from the mundane (e.g., peasants or archers) to creatures from high fantasy (e.g., griffins, beholders or ents), and can vary in size from just a single unit all the way up into the hundreds. Troops are recruited from various locations in the game, with a limit on the maximum size of each unit determined by the character's "Leadership" statistic. In combat, troops are then assisted by the player's character through the use of magic (spells and scrolls), Spirits of Rage and passive bonuses.
While not in combat or visiting a specific location, players move on the overworld map in real-time, although with the ability to pause. Hence, enemy groups shown on the map will move towards the player if close enough, initiating combat if they touch the player's avatar. Otherwise, players are free to move throughout the various game locations while day and night slowly cycle, without any concept of turn-based play. Treasures and other items can be picked up by directing the player's character towards them, and non-hostile characters can be interacted with by similar means, usually to make purchases or as part of a quest.
King's Bounty: The Legend allows players to play as one of three different character classes, from the choices of warrior, paladin, and mage.[5] Each class specializes in one of the three skill trees in the game, although players are allowed to cross-specialize. By allocating runes received as treasure or after gaining a level, players choose which skills to focus on.[6]
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