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Guild Wars: Eye of the North (also known as GW:EN and EotN) is the first, and possibly only, expansion pack to the Action RPG Guild Wars made by the Seattle-based ArenaNet studio, a subsidiary of NCSoft.[1][2] It was released worldwide on August 31, 2007.[3] Unlike other games in the Guild Wars sequence, Eye of the North requires players to own one of the earlier three campaigns. It features no tutorial content and is intended for characters that have reached level 10 or higher.
Eye of the North does not feature new professions, but has 18 new "multilevel" dungeons, 150 new skills (50 of them restricted to PvE), 40 new armor sets, and 10 new heroes, in addition to the new items, weapons, and titles added as usual in every Guild Wars campaign. It is in part intended to act as a bridge from Guild Wars to Guild Wars 2 and will introduce the new races of the Norn Eye of North unlock (dwellers on the icy slopes of the Shiverpeak Mountains to the north), Asura (inhabitants of the southern part of the Maguuma Jungle), and Sylvari, all of which will be playable in the sequel.
Eye of the North continues the Prophecies story, which is told in three acts. In Act I, a great earthquake tears across the three continents of Tyria, Cantha and Elona, revealing entrances to a network of underground tunnels. From there, players enter into the homelands of the Charr (from the Prophecies story) to the north, the Asuras to the west, and the Norn at the far end of the Shiverpeaks. The story culminates with a battle against the Great Destroyer, the chief antagonist of the dwarven pantheon.
The majority of the Eye of the North story takes place in the "dungeons" that delve deep underground. Each dungeon has one to five levels, and completing some levels requires the players to acquire keys, use switches or levers, defeat bosses or interact with NPCs.GW Eye of North Codes,Buy Guild Wars Eye of the North Serial number, The final level of the dungeon has a boss that must be defeated to clear the dungeon. Defeating the dungeon boss will cause a chest to appear, yielding loot for each party member.
Dungeons interact differently with the game's various maps than traditional explorable areas. The Mission Map normally displays an overhead map of the entire region, with unexplored regions blurred out but still visible. In dungeons, Guild Wars Eye of the North keys,the entire mission map is black until the player explores a region. In addition, the mission map resets to unexplored when the player leaves the explorable zone. Similarly, the world map does not change to reflect which portions of the dungeon have been explored, and does not reflect the precise position of the player. Rather, the player is shown roughly in the center of the region on the map where the dungeon is situated. Also notable is that dungeon zones do not count towards the Cartographer titles that measure the percentage of the map a player has explored.
Earlier Guild Wars campaigns featured a small number of dungeons, such as Sorrow's Furnace in Guild Wars Prophecies or The Deep and Urgoz's Warren in Guild Wars Factions. They play a much more important part in the game play of Eye of the North, with a few gameplay alterations being made to accommodate dungeon exploration. Most Eye of the North dungeon levels have an area map located somewhere near the entrance. This map does not expose the layout of the level, but does place indicators on the mission map where key items (keys, bosses, collectors, etc.) are located. In addition, reaching certain areas of the dungeon, particularly the final boss, will place a marker on the overhead map, indicating where that location is.
Dungeon levels also frequently include locked doors which require a specific key to unlock. Unlike most key-like items in earlier Guild Wars dungeons (such as gears in Sorrow's Furnace), Eye of the North Store,these keys are not carried by the player. They simply appear on-screen once the player acquires it, meaning the player is not hampered by the loss of their weapon and off-hand item benefits.
Eye of the North focuses more heavily on PvE accomplishments, such as titles. One of the new features is an item which acts as similar to a quest log, recording specific feats the player accomplishes in game play. Upon defeating the final boss of the dungeon, a new "page" in the quest log is filled in. Completed log books can later be turned in to one of the allied factions in the game for a large experience and reputation bonus.
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