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Far Cry 2 (often abbreviated FC2») is an open shooter in first person, developed by Ubisoft Montreal and published by Ubisoft. It was on October 21, 2008 Published in North America [3] and October 23, 2008 in Europe [3 ] and Australia [5]. are available on Steam 22 ??? ???????, 2008 [9]. Crytek, developers of the original game was not involved in the development of Far Cry 2. Ubisoft Far Cry 2 as the true successor to Far Cry markets, although the successor has very few notable similarities with the original game. Instead, it offers completely new characters and the environment, and a new kind of game the player more freedom of various African landscapes such as deserts, jungles to explore and savannas. The game takes place in a modern nation in East Africa in a state of anarchy and civil war. The player takes control of a group of mercenaries on a long journey to find and assassinate The Jackal , a notorious arms dealer. Far Cry 2 is the sequel to the original Far Cry in name only. The game offers an open experience, with players being able, with one or more groups, mercenaries and their allies, and progress in the game world and the missions at will, a style that is generally non-linear gameplay a sandbox mode that keeps the speed of progress through the series and select the player. [10] The player can choose from a wide range of vehicles including cars (including the Jeep Wrangler and Jeep Liberty), trucks, boats, hang gliders and make their way to their goal of playing styles ranging from recording head for attacks from illegal intrusion. Instead of using individual maps, the game takes place in a vast landscape of Africa, with terrain ranging from desert to jungle to savannah. [11] The playing area of 50 km2 (19,3 sq miles). The actions the player may also be a lasting effect, because the character can interact with the environment: for example, was one of the tasks outlined by the developers of the sabotage of a pipeline of players from one of the groups that pump water from the Lake and possession of a neighboring country, in exchange for arms and ammunition. After the player destroys some of the flooded environment, including a mine where another mission may take place. [12] However, although the player missions can be accepted by both parties to the conflict in the main game, it serves as an asset doubtful that each side can refuse to be a union, if the player is killed and so on are usually every soldier is shot, or faith, met with the exception of ceasefire areas around large cities. Various factions and vehicles will be implemented; Enemies include human mercenaries, but sci-fi creatures such as Trigen Far Cry is not presented [13]. Even the players feral abilities introduced in Far Cry Instincts and extensions back to Far Cry 2 is also a dynamic weather system, the day-night cycle and different weather conditions as storms and strong winds a. The time of day also affects the behavior of AI compared to the attention of the enemy, and aggression, for example, an enemy may be slightly increased attention during the night, but can not see players in the underground, while hot days of the enemies he could sit under the shade of local groups, but only by car. The health system is similar to the Medal of Honor: Airborne and pariah, where the route to health is divided into five sections, each of which automatically fills in when not in use and the player gets coverage for a few seconds. However for games has been reported previously, instead of the enemy health pickups fell accidentally or hidden on the card, the player is capable of a limited amount of Syrett, which is injected in the arm character always fill completely healthy player. The main player can find more Syrett to find first aid kits in the game world to obtain. Shortly before his death (one bar of life remaining), the player has the character of a first small attempt to help himself, to dig, for example, ball player in college, where he shot and self-pat, if fire or some bones to crack. Exploration of the African jungle, while an RPG-7.
* Primary weapon: two-handed weapons, including rifles of various battle, an assault rifle, sniper rifles, shotguns, grenade launcher and MGL MP5SD.
* Secondary: usually one-handed weapons, including automatic pistols, machine pistols, an M79, a flare gun and small bombs. * Tribute typically heavy weapons, including machine guns, one RPG-7, a recoilless rifle, thrower flame and a mortar. There is also a quiet but close to a lethal weapon gasoline arrow. Apart from three selectable types of weapons, a knife is at all times, and the player can take a number of grenades and Molotov cocktails. All weapons in the game is returned to the ejection port, charging handles and other parts of the user running the left side, with the exception of zone-fed machine guns that removing the right side, although this means that PK machine guns still to idols. Other changes are obvious, such as the Ithaca 37 is a side ejection port.
A key feature of the gameplay, is that these weapons will deteriorate over time. The weapons are dirty and prone to interference and, ultimately, destructive and totally unnecessary. The player can buy weapons at various armories, which offer an unlimited amount of weapons capable of managing the brand new when purchased and reliability updates manuals and precision weapons. More weapons can be unlocked the arsenal of the missions of destruction of weapons convoys between the gun shop owner. Weapons can also be the enemy fell, but was still less the situation and may be used before the fault for a short time and finally breaks completely. It has realistic features such as the deterioration of the weapons of the game and the dynamic weather system. In addition, a player must maintain physical map and use a portable navigation system (which is very similar to a GPS-type soldier, the Rockwell Collins PLGR 96, with the exception of the screen, a color LCD graphics card when the PLGR is a single screen dot matrix around), but is automatically updated as the player moves through the environment. The player is capable of certain objects and places such as cats, cars, sniper towers, ammunition trucks and buildings, so as to monitor the situation to them on the card. As players vehicles will be damaged, repairs must run animation short by tightening the screw on the radiator (lorry attack), header (with errors) or an internal department ratchet. The player must also fight against malaria. Every 30-40 minutes in real time, the player must take a pill to combat the effects of the disease.
The Dunia engine allows complex processes and events during the game, the game features a day / night cycle and regeneration of trees and vegetation. A diffusion mechanism for the single fire spread from a small fire, probably the main cause of fires may be either a player an advantage in combat, or use the player. The behavior of fire is limited by factors such as wind speed, wind direction, rainfall, and type of vegetation. For example, a fire can
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