|
Command & Conquer 3: Kane's Wrath is an expansion pack for the 2007 real-time strategy video game Command & Conquer 3: Tiberium Wars. Developed by Electronic Arts Los Angeles and BreakAway Games studios, it was released on March 24, 2008 in the United States and on March 28, 2008 in Europe by publisher Electronic Arts,[3][4] and was also released on June 24 for the Xbox 360.
Kane's Wrath features a "Risk-like" gameplay mode called "Global Conquest", where players build and control their forces from a strategic, global level with the goal of either destroying all enemies or completing their side's alternate victory objective. Instead of the traditional Command & Conquer RTS gameplay, the mode uses a turn-based system where the player issues higher-level orders such as "build a base here" (to have the computer automatically build a base with preset structures) or "upgrade this base" (to have the computer automatically perform multiple structure upgrades on a base); the orders execute at the end of a turn and the other sides then get theirs. CNC Kane's Wrath key,buy kanes wrath cd key.Combat in this mode occurs whenever two opposing forces collide on the world map; the battle can either be played traditionally (as a standard real-time C&C game) or be automatically resolved by the computer using the forces' relative strengths.
Kane's Challenge is exclusive to the Xbox 360 version of Kane's Wrath, replacing Global Conquest Mode. Similar to the General's Challenge game in Command & Conquer: Generals - Zero Hour, the player chooses one of the nine factions, and is pitted against all armies spanning ten challenges; referred to as "The Gauntlet" in-game. Also included in this game mode are all-new,kane's wrath cd key,CnC Kane's Wrath cd key, high-definition video sequences featuring Joseph D. Kucan as Kane, congratulating or taunting the players as they progress in Kane's Challenge.
In addition to the Global Conquest mode, Kane's Wrath contains a Brotherhood of Nod campaign which spans 13 missions in length, spanning from the end of Tiberian Sun: Firestorm to Command & Conquer 3 and beyond. Broken into 3 linear sub-stories that tell Kane's story; Act 1 takes place between Tiberian Sun: Firestorm and Command & Conquer 3; Act 2 takes place separately, but during the events of Command & Conquer 3; and Act 3 shows a preview of the story to take place after Command & Conquer 3, leaving the player with a strong cliff-hanger. The entire Campaign Mode is played as Nod (a first for the series) from the perspective of the AI system LEGION, which the players represents.
Each of the three factions featured in Command & Conquer 3: Tiberium Wars (Global Defense Initiative, Brotherhood of Nod and Scrin) have received two additional "sub-factions" in Kane's Wrath; a gameplay concept previously used in Command & Conquer: Red Alert, Command & Conquer: Red Alert 2 and Generals - Zero Hour. Each of these sub-factions feature unique special units, upgrades and support powers, and are designed to cater to more specialized styles of real-time strategy gameplay.[5] This sub-faction system brings the total number of playable sides in Command & Conquer 3 from three to nine.[5] Additionally, the three main factions receive some new units and upgrades.
Warranty: Exchange it freely within 90 days when meeting with fault
Payment: Paypal/Moneybookers/Western Union/ Credit card
Language Version: English
Package Manner:Cd key
Delivery Manner: by Email or Fax
|