|
Sid Meier's Civilization III is a turn-based strategy computer game by Firaxis Games, the successor of Sid Meier's Civilization II and followed by Sid Meier's Civilization IV. Also called Civ 3 or Civ III for short, the game is the third generation of the original Civilization. The game offers highly evolved gameplay in terms of both mechanics and strategy. Unlike the original game, Civ III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer.
Civilization III, like the other Civilizatiaon games, is based around building an empire, from the ground up, beginning at start of recorded history and continuing beyond the current modern day. The player's civilization is centered around a core of cities that provide the resources necessary to grow the player's cities, construct city improvements, wonders, and units, and advance the player's technological development. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed.
The game focuses around a core of cities that provide the necessary production to advance the player's empire. The cities contain a certain number of citizens that draw production from the surrounding land.
Shields (units of production) are used to build improvements, units, and wonders.
Food is used to grow the player's cities. Each citizen requires two[1] food units per turn to survive, and excess food is stored. Once the food storage fills up, it is emptied and the city gains a citizen. Some food may be stored in the optional granary city improvement, which does not deplete when the city grows, effectively halving the amount of food to grow.
Commerce is used to generate money for the player's economy. The player can take a certain percentage of their economy each turn and allocate it to scientific research, to the happiness of his or her citizens or to the save it in the countries treasury.
Each city's citizens have a certain mood (happy, content, unhappy, or resisting). If there are more unhappy than happy citizens in a city, the city falls into civil disorder and all production ceases and no food is stored; if a city remains in civil disorder for too long, improvements may be destroyed by the unruly mob. On the other hand,Civilization 3 codes, if a city has more happy citizens than content ones, and no unhappy ones, the city will throw a celebration for the ruler called We Love the King[2] Day and economic benefits ensue. Any commerce that is not allocated to scientific research or to happiness is placed in the treasury as gold coin.
The worker unit is used to improve the land by building various improvements on terrain squares. Mines increase shield production, irrigation increases food, and roads increase commerce and reduce movement costs (to 1/3 of a point[1]) for all allied land units using them[3]. Later in the game the player can build railroads, which provide almost unlimited movement for all allied land units, as well as increasing the commerce output of the same tile.
One of the major features of gameplay is scientific research.Civilization 3 keys,Civilization iii serial, Completing the research of a new technology will make available new units, city improvements and wonders of the world, as well as special bonuses and abilities, that are related to the technology.
The technology tree is divided into four ages (Ancient Age, Middle Ages, Industrial Age, and Modern Age); each age requires the research of specific technologies to advance to that age. Additionally, there are technologies that are not required to advance to the next age, but which provide useful bonuses that are often essential for good empire management, or may provide different alternatives to it.
A science slider is used to allocate money from the economy to scientific research, and can be set at 10% increments. City improvements such as libraries, universities,Civilization 3 unlock,Civilization 3 cd codes,a and research labs also increase scientific research,Civilization 3 store,buy Civilization 3 keys, as do some wonders (such as Newton's University).
Technologies can also be traded to and from other civilizations in return for money, resources, luxury goods or other technologies. Technologies acquired in this way can in turn be exchanged (also called 'technology brokering') for other new technologies by contacting one or more other civilizations. In this way a civilization may, in one turn, experience a considerable jump in its technological development.
|