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Bulletstorm Serial 
This product was added to our catalog on Wednesday 04 May, 2011.
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$ 53.99
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Bulletstorm Serial

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Modern shooter games have been traveling the path of serious, developed stories for several years now. A man and his gun is a vehicle for a great character in some complex situations, showing great human growth over the course of eight or ten hours. Bulletstorm is not that kind of game.If you want to play BulletStorm, you must be buy BulletStorm Cd Key in our store. There is a story. There is even some mild character growth. Really, this game is about racking up the high score while blowing a planet full of mutants back to the hell it crawled out of.

BulletStorm from EA, Epic Games, and People Can Fly (a subsidiary of Epic), puts you in the shoes of a space pirate named Grayson Hunt who is an ex special ops agent from a team called Dead Echo. Grayson has a serious hard on for revenge against his former general and spends the whole game hunting after him while trying to survive the horrors of the planet Stygia, a former resort planet gone horribly wrong.

BulletStorm looks brilliant, which is not surprising from the studio that brought us Gears of War, they have been around the block with a marquee titles. Stygia is bright and lush with some truly enormous vistas and areas to fight in. The design of the mutants you fight reminds me in many ways of the human enemies you face in Borderlands with their tribal attire and similar attack styles.

So the game is pretty, that is until you wreak 39 different flavors of havoc on it. If BulletStorm were a film, only Michael Bay could direct it. The story is okay, but the special effects are out of this world. Explosions send enemies (or parts of enemies) flying in all directions. The thumper sends them skyward in a brilliant burst of bullet time, and there is really nothing like unleashing a four barrel shotgun in the exposed southern region of a miniboss.

Sound design is spot on as well. The soundtrack blends into the game seamlessly and unobtrusively, rising to the occasion when the game tries for some emotion. Explosions and gunfire fill your speakers constantly and the voicing is superb. The general is a send up of R. Lee Ermey is Sgt. Hartmann from "Full Metal Jacket" (who actually did some promo videos for the game) and well known voice actor Steve Blum voices Grayson Hunt. Even the enemies have great non verbals. My favorite is the sound enemies make when they die a particularly excruciating death.

That brings me to an important point with BulletStorm. This game is rated M and it is very mature indeed. This game isn't for the light hearted or those who don't like some ridiculous violence in their game. Bulletstorm also features dialog that would make Quentin Tarantino blush. If you're reading this review to decide if you should give in to your kid is begging for BulletStorm; tell little Timmy no.

BulletStorm does have a narrative, but one that has trouble reconciling the attempt at a redemption story with the over the top gameplay and dialog. A cutscene will get into some emotional moments, hinting that Grayson is growing. Then you are back in the action with Grayson throwing out numerous expletives and zero remorse for his actions. It is like Grayson Hunt is trying to be Nathan Drake and Duke Nukem at the same time. You can be one or the other, not both.

As a shooter, BulletStorm is nearly perfect. Controls are tight and very adjustable to the players preferences. Enemy AI is a bit dumb and Grayson can take more damage without dying than most other first person shooter (FPS) heroes, but that is only fitting given the point isn't to kill quickly but to kill with panache and variety. The single player campaign has literally hundreds of different skillshots depending on the weapon you're using, the enemies you're facing, and environmental hazards you take advantage of. There are even more when you get into multiplayer and start teaming up for more skillshots.

Admittedly, the skillshot system is refreshing at first but can become repetitive. Most skillshots involve some combination of slide kick leash shoot, and really the challenge of the game becomes finding unique ways to kill enemies that you haven't used before. Skillshots are always worth more the first time you use them and big scores come from stacking skillshots. Drink a bottle of Nom Juice (Intoxicated +100), catch multiple enemies in a single explosion (Gang Bang +50), or blowing up a toxic plant that catches you (Toxic +50) or your enemies (Antidote +50) in a poisonous cloud can really build your score. Once you are most of the way through the game, though, you tend to use the same combos over and over again.

BulletStorm has some refreshing breaks from the skillshot parade, though. Using a remote control to wield a giant Godzilla like machine is one of the highlights of the whole game. There are also some challenging on rails sections that keep things interesting. Of course, the real break from the formula comes when you get away from the single player campaign altogether.

BulletStorm has two game modes outside the campaign: Echos and Anarchy. Echos are pretty familiar to most people since the demo was one of the early Echos levels. These are small snippets of the single player campaign, sans story. The goal is to get the highest score possible. They are infinitely replayable and each has its own leaderboard as well as contributing to an overall leaderboard. The demo level alone saw more that 1000 hours of play by some devout gamers.

Anarchy is the online multiplayer component. Groups of up to four players are confronted with consecutive waves of enemies with a score goal that must be met or surpassed in order to proceed to the next wave. These are all about teamwork. Killing a boss by yourself will net you 200 points, but if the team kills the boss together, each person gets 200 points, putting 800 points toward the score goal. Anarchy becomes a frenetic game of setting them up and knocking them down.

This is where the alternate modes end, though. While Echos and Anarchy can give you hours and hours of enjoyment, those are the only options. On the one hand, I am disappointed. There is no local split screen option. That is a big peeve I have with many modern shooters. On the other hand, the game would not work with any sort of competitive multiplayer like deathmatch (outside of leaderboards, which Bulletstorm has in spades). Since so much of the gameplay relies on sliding, leashing, and kicking which put your enemies in slow motion and flinging them all over the arena, deathmatch would mean you would not really feel like you are in control of your character. So no deathmatch? Okay. No splitscreen? Not okay.

Do not to get me wrong, though. Unlike the one trick pony multiplayer that Dead Space 2 featured, BulletStorm is Anarchy mode will eat up hours at a time with a huge grin on your face. I have played my share of Halo and Call of Duty online, but Bulletstorm is far and away the most fun I've had with an online shooter or maybe tied with Halo: Reach is Rocketfight variant. BulletStorm definitely gives a gamer his/her money is worth.

BulletStorm is not an emotional shooter, it is not trying for any best story awards. Bulletstorm is a game in every sense of the word. We consider ourselves gamers but we play RPGs and games like Heavy Rain that are more about the experience than anything else. BulletStorm is an unabashed game in the same sense as Bejeweled or Rock Band. Honing your skills and rising up the leaderboards means more than what happens to the characters at the end of the day. It harkens back to a time when games were just games and the mechanics were simpler, but still has the high production quality and tight controls gaming is innovations have brought.

Call me nostalgic or just call me a 30 year old gamer, but Bulletstorm is blend of the old with the new is something entirely refreshing and great.

  • Travel from scorched desserts to tropical forests and an adult playground resort on a beautifully realized paradise defiled, delivered by the power of the Unreal Engine
  • Combine outrageous gunplay with Bulletstorm's unique kick, slide and leash mechanics as you kill with skill, racking up points along the way
  • Bulletstorm's upgrade system truly is a circle of awesome that rewards players who kill in the most creative ways
  • From your trusty Peace Maker Carbine to the explosive Flail Gun, Bulletstorm delivers an arsenal of the most inventive, death-dealing weapons ever seen that truly put the fun back into the First Person Shooter
  • Featuring a script by the acclaimed Marvel Comics writer Rick Remender (The Punisher), Bulletstorm takes you on a journey filled with plot twists and turns from betrayal to revenge and ultimately redemption

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Bulletstorm Serial comments
Bulletstorm is a first person sci-fi shooter set on another planet. It is linear, no open sand box here. The graphics, while based on an older unreal engine, are spectacular and you may find yourself taking a break and just looking around at the scenery. I found the game very fun, with some rehashing of classics like Doom. While the sounds and overall action was familiar, the toys that gamers think up make it all worth while. Early on you get an electronic leash. The one they have been showing on the TV ads. It allows you to pull things toward you, or toss them in another direction. The fun is in shooting at those (now) slower moving targets or throwing them into a some obstacle that will kill them. Same thing with kicking things... old concept, but here, not only can you kick things away, but where you kick them is important... like off a cliff.

Bulletstorm seemed fresher than it is to me because of the weaponry, and the variety of ways you can get through a level. Lots of ways to have fun depending on what you have decided to collect, use, and upgrade. It is also fun for the variety of potty mouth dialog you get from your partners, and the bad guy general. Rated NC-17! The cutaways are fun, add to the story, and graphically rich -- giving you a break from all the killing. The reward punishment cycles are just about perfect, especially with getting the "leash" early on, lots of dropped ammo, and points for skill shots.

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