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The campaign for one player game revolves around a fictional war between NATO and China, which takes in Kazakhstan. The media on both sides of the propaganda of the air other people indicted for war crimes while fighting for every nation and others. If the player chooses one hand, eventually leading to the victory proved that a terrorist organization called Burning the flag is responsible for misleading the NATO and China at the beginning of the war. The winning team will have to stop the burning flag Officer Commander-31 from three nuclear intercontinental ballistic missiles launched against the United States, Europe and China, it would mean the failure of either party could no longer live or fight . Having been defeated, the war has officially ended.
The multiplayer mode is very different from that campaign. The game offers two game modes, Conquest and Capture the Flag. Both game modes support a total of 24 players.
Like the game itself says that is changing, and is much better than the gameplay. Various factors such as noise, movements, weapons, even the buttons are different ways in the multiplayer more competitors. Players can choose to which both parties in the map may be NATO (American or European) to China or NATO (U.S.) in the MEC.
It should be noted that the EU and China do battle against the MEC on any map in multiplayer mode. There followed a wide selection of maps to support large multiplayer battles. They range from a secret airport in the desert cities of China. However, note that during the planning of the event flag, the cards are smaller. Only the central part of the map is playable.
The conquest is the goal, the majority of flags scattered throughout the card-making. There are two counters showing the remaining cards on both sides. The notes fell by one for each time a player creates reproduce after death or the first page, and by a more gradual basis, the number of flags have two teams. Flags, a team, the sooner you remove other papers. If only one member was alive and have all the banners are taken from other teams, tickets are rapidly until the person killed or held a flag. If the two sides have the same number of tickets or group of flags will be reduced if a teammate dies, in this case, a note from the victim, the group will be removed. The vehicles are easily available in this situation, there are various types of maps, such as raid cards, where each index is one of the team available to the catching position.
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